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In the next version, the ammunition of archers will be generally reduced.
New ammunition values:
12: Rangers
9: Nomadic Centaurs
8: Hunters, Saboteurs
7: Mercenary Centaurs, Archers
6: Fire Imps, Crossbowmen, Elementals
5: Succubi, Snipers, Marauders, Marksmen
4: Lesser Imps, Vermin, Skeletons, Scouts
3: Lilim, Priests, Veterans, Oracles, Unholy Liches, Titans, Elemental Witches, Assassins, Throwers, Harpooners
2: Elders, Shamans, Mages, Guardians, Clerics, Adepts, Plague Liches, Greater Liches, Twilight Witches
1: Wizards, Druids, Monks
(Note: when Stun is triggered, the shot is not consumed – this is a feature.)
The change is due to the fact that a group of archers with an extremely high ammunition supply (for 6-8 rounds) did not play well (it was excessive). Now, archers are divided into 2 groups:
- low ammunition (for 3-4.5 rounds, taking into account spells)
- high ammunition (for 4.5-6 rounds, taking into account spells)
As practice has shown, the optimal ammunition supply should not exceed 3-6 rounds (taking into account spells).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат