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Heroes 5.5 WarGame Edition - Tactical Edition.

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In the next version, the ammunition of archers will be generally reduced. New ammunition values: 12: Rangers 9: Nomadic Centaurs 8: Hunters, Saboteurs 7: Mercenary Centaurs, Archers 6: Fire Imps, Crossbowmen, Elementals 5: Succubi, Snipers, Marauders, Marksmen 4: Lesser Imps, Vermin, Skeletons, Scouts 3: Lilim, Priests, Veterans, Oracles, Unholy Liches, Titans, Elemental Witches, Assassins, Throwers, Harpooners 2: Elders, Shamans, Mages, Guardians, Clerics, Adepts, Plague Liches, Greater Liches, Twilight Witches 1: Wizards, Druids, Monks (Note: when Stun is triggered, the shot is not consumed – this is a feature.) The change is due to the fact that a group of archers with an extremely high ammunition supply (for 6-8 rounds) did not play well (it was excessive). Now, archers are divided into 2 groups: - low ammunition (for 3-4.5 rounds, taking into account spells) - high ammunition (for 4.5-6 rounds, taking into account spells) As practice has shown, the optimal ammunition supply should not exceed 3-6 rounds (taking into account spells).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат