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A long and tense match, which we miraculously managed to win.
At first there was an advantage; I quickly found 2 books of Air Magic. Without Town Portal, I didn't push the attack, but I took Dragon Utopias, several of which the Necromancer gobbled up)))
After the first fight (FF [Fight/Final Fight]), where the opponent bought himself out, suffering considerable losses but also severely thinning out my army, a persistent feeling arose that I was playing against a Cartographer — the army advantage very quickly shifted to the Blue player.
After playing all night, we postponed it at 10 AM with 213 hours [on the timer] — even though we both hate adjournments, there was no other choice :confused:
The resumption turned out to be more critical for the opponent, although we reloaded several times to remember the situation — at the moment of the save, Blue had a plan to break into my base, but after the save, the Blue hero blocking the one-way passage fled from it, and time was lost.
As for me, it was a disaster — still no Town Portal, no Logistics on my main, not even a hint of a Cartographer, unclear what to do; the only plus was that my stats were still higher.
On about the second and a half attempt, I finally build Town Portal, venture onto the snow, and find a Cartographer next to a bunch of Hives the opponent had devoured. Besides the surface, I see a piece of Lava terrain underground with 2 Dragon Utopias.
I take them, get joined units for 200 Zilots total; the hero spots an underground Cartographer — but I don't go straight to it, wanting to upgrade the newly joined troops for cheap.
This almost cost me the match — when I finally opened the underground, I see Tanta with a throng of Liches :eek:
Not far from my main base there are Shackles of War; I was planning to take them and finish it, especially since in the ramp with a copy of KV [КВ] mana was perfectly replenished by a well-leveled Charna. But the Necromancer, having eaten a bunch of tasty guards, portals into a rear swamp town and, judging by his treasury, is ramping up there without backup!
No time to take the Shackles; I even doubt I'll reach them, but I have to try anyway.
Frantically, the shortest route is calculated, and 4 Dimension Doors allow me to make it! :smile19:
Ciele [the opponent's hero], besides stats over 30, has an Alliance, Fanatics almost as numerous as the Liches, 100 Magic Elementals, a horde of Scorpicores and Crushers, over 20 Monarchs, and Arch-Pegasi as filler.
At the very end of the battle, when the surviving Blue shooters were standing under Blindness, and Cielka resurrected the troops battered by Meteor Shower, the game crashes. But apparently, the Necromancy amplifier remained on Tanta, and the opponent types GG.
A truly unexpected and dramatic outcome. Thanks to my opponent for the game! :)
At first there was an advantage; I quickly found 2 books of Air Magic. Without Town Portal, I didn't push the attack, but I took Dragon Utopias, several of which the Necromancer gobbled up)))
After the first fight (FF [Fight/Final Fight]), where the opponent bought himself out, suffering considerable losses but also severely thinning out my army, a persistent feeling arose that I was playing against a Cartographer — the army advantage very quickly shifted to the Blue player.
After playing all night, we postponed it at 10 AM with 213 hours [on the timer] — even though we both hate adjournments, there was no other choice :confused:
The resumption turned out to be more critical for the opponent, although we reloaded several times to remember the situation — at the moment of the save, Blue had a plan to break into my base, but after the save, the Blue hero blocking the one-way passage fled from it, and time was lost.
As for me, it was a disaster — still no Town Portal, no Logistics on my main, not even a hint of a Cartographer, unclear what to do; the only plus was that my stats were still higher.
On about the second and a half attempt, I finally build Town Portal, venture onto the snow, and find a Cartographer next to a bunch of Hives the opponent had devoured. Besides the surface, I see a piece of Lava terrain underground with 2 Dragon Utopias.
I take them, get joined units for 200 Zilots total; the hero spots an underground Cartographer — but I don't go straight to it, wanting to upgrade the newly joined troops for cheap.
This almost cost me the match — when I finally opened the underground, I see Tanta with a throng of Liches :eek:
Not far from my main base there are Shackles of War; I was planning to take them and finish it, especially since in the ramp with a copy of KV [КВ] mana was perfectly replenished by a well-leveled Charna. But the Necromancer, having eaten a bunch of tasty guards, portals into a rear swamp town and, judging by his treasury, is ramping up there without backup!
No time to take the Shackles; I even doubt I'll reach them, but I have to try anyway.
Frantically, the shortest route is calculated, and 4 Dimension Doors allow me to make it! :smile19:
Ciele [the opponent's hero], besides stats over 30, has an Alliance, Fanatics almost as numerous as the Liches, 100 Magic Elementals, a horde of Scorpicores and Crushers, over 20 Monarchs, and Arch-Pegasi as filler.
At the very end of the battle, when the surviving Blue shooters were standing under Blindness, and Cielka resurrected the troops battered by Meteor Shower, the game crashes. But apparently, the Necromancy amplifier remained on Tanta, and the opponent types GG.
A truly unexpected and dramatic outcome. Thanks to my opponent for the game! :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
(с) Roger Zelazny
(с) Roger Zelazny