On a specific map, you can use scripts to fix this: disable the standard event handler and enable your own trigger, which involves a battle with the required number of creatures, then assign the object to the desired player as its owner, enable it, and finally, trigger an interaction to open the hiring window.
On a specific map, you can use scripts to fix this: disable the standard event handler and enable your own trigger, which involves a battle with the required number of creatures, then assign the object to the desired player as its owner, enable it, and finally, trigger an interaction to open the hiring window.