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Jebus Cross - 4

The fairytale lands of Jebus are once again opening their doors to heroes!


Anyone wishing to participate in the tournament must leave their ICQ number. Skype is preferred.

A Skype chat conference has been created for tournament participants: CLICK

All reports will go into the seasonal rating


- tournament start - 03.04.2014;
- approximate end date ...
- Tournament Format - Double Elimination
- number of participants - registration in progress
- tournament stage - registration
- number of remaining players ...
- default version - SoD 3.2 (4.0) + HD-mod or WT
- templates: Jebus Cross


Game Rules:


1. These match the rules for online games in Heroes III. All changes adopted there will apply to this tournament.

2. Differences for Jebus Cross:

Map settings options: map size XL-U, players - 2, computers – 0; teams – 0; no water, strong monsters, difficulty 160%, turn time limit – 10 minutes.
Differences:
- In the Necropolis castle, Galtran can be chosen as the starting hero.
Restarts:
- Subjective restarts.
Each player has the right to take a restart/restarts without explanation no later than the end of their turn on the corresponding day. A player may take either 3 restarts for the first day of play (111+111+111), or 2 restarts for the first and second days (111+112 or 112+111), or one restart on the third day (113).
- Restart due to slow roads. Taken at the request of at least one opponent immediately after map generation.
- Mandatory restart if a player has no ГО at all between their starting zone and the center, i.e., there is no ГО on any passage to the center. Taken on the day this fact is discovered.
- Mandatory restart if a player has not a single passage from their starting zone to the center. Taken on the day this fact is discovered.
- Restarts at the player's request,
a) who lacks a ГО in the passage through which the road leads to the central treasure zone;
b) who lacks a road to the central treasure zone,
taken on the day these facts are discovered. If subjective restarts remain, a subjective restart of the player's choice is used (e.g., on 124 one can use a remaining 111 restart). If subjective restarts have run out, the player is entitled to request an additional restart.
Additional rules for transitions between zones:
- To exit your zone into the central treasure zone (zone 5), as well as to pass from the central treasure zone into other zones, it is necessary to break through the corresponding ГО. Using bugged passages between the central treasure zone and a specific zone is prohibited until the ГО between these zones has been broken.
- Passing via bugged passages between two zones 1-4 is only possible if the ГОs between the central zone 5 and both of these zones have been broken.
- Transition between zones using the Angel Wings artifact and Flight and Dimension Door spells is permitted:
a) between any of zones 1-4 and the central zone 5, if a ГО of any passage between the corresponding zones has been broken;
b) between two zones 1-4, if the ГОs between the central zone 5 and both of these zones have been broken;
c) in cases of multiple ГОs for one passage - to approach the ГО chosen by the player, provided that the first action in the new zone must be the elimination of that ГО.

3. Any changes to the game rules are permitted by mutual consent of the players, except for changing the template and Fair Play rules.

4. Game version SoD 3.2 (4.0) + HDmod or WT by mutual consent. Turn time for the template may be changed by mutual agreement.

5. Save all game saves until the end of the tournament, up to its closing.

6. Before starting each tournament game, to avoid misunderstandings, do not hesitate to check the 1st post of the thread, i.e., this one, as some changes and amendments are possible.



Rules for Game Agreements:


1. No later than 7 days after the start of each round, players must contact their opponents and agree on a date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days the players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and the message history for that specific game provided. Dates for games will be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round deadlines the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

Organizational Issues:


1. Organizers:

Tournament Organizer: R55Max - icq 584985121

Judging and resolution of disputed situations: Pit for LM - icq 471401475, Dirty_Player - icq 408722873, numOne - icq 305035002

2. Regulations:

All games are played on the Jebus Cross template.

Tournament Format - Double Elimination:
- After the draw, a participant bracket is formed. After the 1st round, those who lose in this bracket form a second play-off bracket. Subsequently, the loser in the 1st bracket enters the 2nd bracket; the loser in the 2nd bracket is eliminated from the tournament.

- The final is played as best of 3, starting with a score of 1-0 in favor of the player from the upper bracket.

- We continue to support the no avtosave system - be prudent and weigh risk against opportunity. Accept a loss on neutrals as a defeat and do not look for someone to blame. Dear players, please do not ask for or give autosaves!

4. Deadlines:

- Draw
- Tournament start - 03.04.2014
- Time per game - 2 weeks (14 days) + mandatory completion date (MCD, if needed). All dates will be specified in the message with the tournament bracket.
- The start of the mandatory completion date (MCD) in each round is by default at 18.00 (Moscow time). We wait for the opponent for at least 1 hour.

5. Other:

- Disputed issues between players are resolved by the organizers; disputed issues between players and organizers are resolved by АК.
- Information on the progress of the tournament will be updated approximately once a week, depending on opportunities and game frequency - more regularly.
- All tournament games go into the seasonal rating. Information will be provided to the seasonal rating organizer on the 1st-2nd of the month following the past one.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

6. The tournament is official. The winner will be traditionally awarded a scarf associated with the end of the tournament and a trophy for their avatar:


Winners of past tournaments:

"Jebus Cross" (28.11.2008 - 12.07.2009) - KobRa_RR - Tournament History
"Jebus Cross 2" - (11.01.2012 - 13.09.2012) - Maretti - Tournament History
"Jebus Cross 3" - (11.04.2013 - 25.10.2013) - GoD - Tournament History

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