we're 3-3 without restarts
111-4 = underground, spread-5, no main hero; exits not matching strength -
betting 1000; marketplace;
115-7 = breaking through to adjacent zone 35-hHarpies, but at least it's native; I take it,
some gold; barely some Efreeti in the fort and 2 marketplaces;
121-5 = opponent came to secondary hero with 2 birds, I retreat; I upgrade
devils, scout hero battles; attacks my main - 4 birds 14
air elementals, expert Slow, main hero leveled -10 lvl something against 4-5...
GG.
The spawn was tasty enough. Two native towns bring 6 air elementals + they are already built. Good thing there's a shooter in the Grail too. From the pickups, only fairies.
Gold seems available, plus mercury on top of that. I see a passage to snow behind the hydras and a passage through no road to swamp behind the monks (right near the GO) and also see an exit to the metro not far from the road. I need to rush :))
on 115-6 I break through to snow, find a couple of treasure chests + a crypt there. I take the town - buy Kyrre and run to collect freebies. Along the way, I break through 30-35 Lizards for 2 chests. Birds are coming online! On 121 I buy 4 birds and charge into the metro. I immediately meet a scout hero. The town is not far. Plus I see a Pandora's Box +3 objects behind 20+ Crusaders. I attack with Ignissa with 5 mana. Autobattle suggests retreating :smile27: . there are 49 of them but there is 1 Slow + fools positioned themselves for Incinerate. Result - 1 Behemoth and 4 air elementals for 5k experience. Earth Magic and Offense are expertising - good! And right then the Boots are revealed behind the Lizards :)
In the end, I first get a scout hero to the opponent's Castle and spot a FORT there + 4 Efreeti + 37 Lizards + 7 Minotaurs and some Imps. Ignissa on Boots also reaches. There's Fafner with 3 Ballistas at 110... but as soon as the walls cracked, 14 air elementals with Blessing, 8 attack and expert Offense punish the Efreeti. In the Citadel I think I wouldn't have managed... GG
Thanks for the game!