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Whoa, welcome back! Of course, I'll play with you in the Mafia game.
Regarding the notes: they often make investigations too obvious. The only guaranteed countermeasure is statuses that are difficult to detect, but then the opposite problem arises: the investigations become too weak.
There's another option: to impose strict rules and limitations on the notes, but then what's the point of them? Is it just for creating an atmosphere? Some people will write notes with irrelevant content, while others will ignore this opportunity... And the latter group is the majority.
In general, considering all these points, GMs have probably just decided not to bother with notes lately. It's not that this element can't be implemented properly in principle, but it's much simpler without them.
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I think the town receives too much information through the notes, and the Mafia isn't actively using disinformation.
Even if they do, this disinformation is usually revealed quite quickly, either on the same day or the next, at most within two days.