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"Necropolis" - changes to creatures of levels 6-7.
As I mentioned before, a Necromancer won't raise zombies (it's simply not profitable), except in rare cases (Orson).
He doesn't need to raise them. Zombies have good growth, which is almost doubled with any secondary castle. And they hardly die in battles.
For example, in my mod, slow units represent their main combat force and threat.
You have a different concept, the concept of tanks. The original zombies have the concept of being cannon fodder. I won't judge which one is better; they are simply fundamentally different, both having the right to exist.
Wyverns are weak because they have no Blood + the developers, when calculating Power, accidentally or intentionally confused them with the Executioner line in terms of large size (i.e., Executioners are calculated as large, and Wyverns are calculated as small).