Aaaaaah, so you have to drag things here?!!
And what if this is the 4th generation in a row?
You have 2 scouted respawns, but there are more exits than that, nooo. And you noticed this at 114-115, so what then?
Well it's crappy, yes, you lose day 2 or 3, but not every Dragon Utopia has sea artifacts, nor every conserve has morale. It's easier to ignore all this—and less interesting.
Added after 18 minutes
Now if you had also named the template. That would be great.
By the way, choosing paths is also interference with the original SoD.
The probability of one-way paths appearing is affected by the number of zones and the number of connections between them, primarily ring connections, which are difficult for the generator to lay out overland.
I don't even want a 1% chance that I'll have to write гг without playing.
Although it is possible to develop somehow on a couple of respawns, gather heroes, scout, and drag things along, like Mizrail did back then against Maretti, after accidentally entering the depths of the swamp via a one-way path.