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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

#2923
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Aaaaaah, so you have to drag things here?!!
Search for the entrance, obviously.
And what if this is the 4th generation in a row?
I highly doubt it; if it truly is, then god doesn't love you)
You have 2 scouted respawns, but there are more exits than that, nooo. And you noticed this at 114-115, so what then?
Wait-wait-wait, and if Shakti is in the underground with 2 stacks, and all blocks are arrows, and fast neutrals have had their morale procced a couple of times—then what?
Well it's crappy, yes, you lose day 2 or 3, but not every Dragon Utopia has sea artifacts, nor every conserve has morale. It's easier to ignore all this—and less interesting.

Added after 18 minutes
Now if you had also named the template. That would be great.
8mm6b;)
By the way, choosing paths is also interference with the original SoD.
Only an acceleration—rules and common sense already make slow players restart.
Wicc
The probability of one-way paths appearing is affected by the number of zones and the number of connections between them, primarily ring connections, which are difficult for the generator to lay out overland.
Yeah, that's what I was asking. And what are ring connections?
Dirty_Player
I don't even want a 1% chance that I'll have to write гг without playing.
[off]Nope, you're no fisherman![/off]
Although it is possible to develop somehow on a couple of respawns, gather heroes, scout, and drag things along, like Mizrail did back then against Maretti, after accidentally entering the depths of the swamp via a one-way path.
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