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Mapmaster 2013 | [CONTEST] Mapmaster 2013

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I would like to add a couple of less significant points regarding the past competition. First: its scale. Compared to 2011, the number of maps increased by two: one thanks to a user from another online resource (I had hoped for more, but last year, map creators from other sites could also participate, we just didn't see their submissions), and the other thanks to the organizer (I decided that in this case, it would be beneficial for both the competition and myself). Of course, I expected more; I really wanted some specific map creators to participate (I think they know who they are ;)), but it didn't happen. Nevertheless, overall, the result was better than before, and I was even able to implement several nominations, so it doesn't look like all participants simply won.)
However, the number of voters, unfortunately, decreased.
Regarding the maps: overall, I didn't regret any of the submitted works. They all contain a unique atmosphere and some interesting features, and in general, after some refinement (and some even without it), they could easily become part of the golden collection of Heroes games. On my part, I will definitely refine "Utopia of Dragons," which turned out to be a bit rough, although I have some conditional excuses: I was busy with things that made me miss the deadlines, and I was also working with Multiplayer for the first time, and I messed something up with the victory conditions, which I will post in a separate thread. And I think that I will even recommend that everyone follow a similar approach.
For the future, I think we need to change the competition format to something similar to the 2009 format (Ser9K suggested this to me a while ago, but I didn't listen to him, unfortunately). Specifically: suggest maps created in the past year for consideration. A preliminary round, followed by a final vote, with nominations and everything as it should be. I think then we will not have a shortage of either submissions or voters, because there will be no need to spend time creating and playing through maps.
That's the situation.
 

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