02.02.2014 Ayauhteotl (Red, Conflux, random, Grinya, Arlach) def Tovariщ (Blue, Castle, Valeska, Gurni) 2sm4d(3) 124
We cleared, got fast roads. Starting Grinya, level 2 not built, in the tavern Kalt with 3 fishes and Arlach with ballista. I decide that Arlach will be the main.
111 - We find nymphs and sprites. A couple of crypts are visible, on the road fork there are blocks in both directions, but breakable.
112 - We take the nymph dwelling, a crypt. Arlach with Kalt break the blocks on the roads, Kalt takes another crypt.
113 - Scouting in both directions, a stables found below. We run there with Grinya and Arlach. The scout takes the army, rides further down, sees an entrance to the underground behind gr golems. They are easily breakable, but on the other side gr harpies.
114 - Grinya with hastes breaks the harpies, he has leftover meat to take a secondary, the main army to Arlach, he runs upward.
115 - Arlach picks up chests, Kalt scouts the top and opens the lookout. An entrance to the underground behind wasps is visible, dwarves guarding mercury (just what we need for birds) and GO - gr nagas. Grinya on the other front runs into a block of sprites.
116 - We beat the wasps, on the other side fanatics, no, we don't want that. Army chained down to Grinya, he breaks the sprites and takes the Dungeon. 2 moves from Conflux a water elementals dwelling is discovered, I decide we need to take it. Money is as much as 20 thousand. We hire another scout, run towards it with 2 psychos.
117 - Birds are built, chain to 121 is: dwellings->castle->sword+2+2->Arlach, who is standing on the underground with fans.
121 - Everything goes perfectly, except one thing: I wanted to take the dwarf cottage by the road with the scout, but in the end decided not to risk it and definitely deliver the army to the main. Arlach beats the fanatics and almost reaches the secondary-Necro. The plan from here is simple - rush the opponent. Cons and dragon fly hives aren't seen at all, but the army is still very serious + good stats.
122-123 Arlach buys a spellbook in the secondary, he has earth magic, in the mage guild there is haste. Grinya on birds stands at the exit from the underground (towards the opponent). The plan is to scout the situation, maybe kill scouts, maybe kill the main on the run-up, maybe take the castle and port Arlach there then bring up the main army. There's plenty of money if anything, enough to buy back.
And then the opponent surrenders. He has everything quite good, a well-leveled Gurni with earth, archery and tactics, 8 wyverns, 60 crossbowmen, 5 champions and some meat, but alas, the game isn't going, no mood. It's a shame, it could have been quite interesting.
Thank you for the game.
P.S: due to connection issues I played through Masha's trans. Thanks for agreeing to such an adventure, and thanks to the opponent for their patience)
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