upd: oh yes, and the most absurd option that I've come up with so far is: we call CreateMonster (or other similar functions), see in which point it appears, delete it, and move the original monster to that point. Voila.
upd: oh yes, and the most absurd option that I've come up with so far is: we call CreateMonster (or other similar functions), see in which point it appears, delete it, and move the original monster to that point. Voila.