Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I made a mistake here – there are 7 players, not 6. The seventh, yellow player, was initially just a computer-controlled ‘difficulty enhancer’ in the early versions, but then I made him playable too, why limit things?). This faction is different from the others – it has favorable starting conditions, a hard-to-reach piece of the Dungeon, and ‘assault’ teleporters to the enemy base. The downside is that the assault team is unlikely to return home.
Added 9 minutes later
By the way, I conceived this map as a response to this topic – forum.heroesworld.ru//topic/9378/, it really resonated with me, it was like a challenge. But I doubt I managed to meet the challenge.