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The first stage of the tournament "named after Van Kanigem"

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#322
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I don't know for sure, but it seems I've discovered a certain pattern in the randomness of the first Heroes game. One of them was already mentioned here. For example, if you collect minerals poorly, the computer will also build the Tower of Magic slowly. Furthermore, I noticed that if you don't have additional villages, the computer won't rush to capture them either. If you don't build castles in the villages or capture castles, the computer will try to have approximately the same number of castles as you, and if it doesn't have enough, it will build them! That is, the AI of the computer adapts to the human player!!! In my opinion, this is the coolest AI of all the games in the 4th series!! And you can still take advantage of this by knowing at least approximately the algorithm of the computer's actions - I share my observations with you from the bottom of my heart, my companions.

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On my island, I captured only one village, where I built a castle and a shipyard. Consequently, I had no more villages than the others.
My enemy heroes have scattered in all directions...
for the Warlock: one in the center, one in the very south in the snow, the third on the "outer" west...
for the Elves: one in the center, the other in the far east...
for the Barbarians: one near the main castle, the other (damn) at the very top in the lava...
the Barbarian and Sorceress only have magic of the second level....
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A familiar situation, but in the end, I had to capture 7 villages + castles