and yes, I would like to read about the clues
Interesting, Revan, can you indicate a phrase or even just a hint about recruitment in the newspaper from days three and six?
By the way, here are my shortcomings:
1. Statuses. When creating the setting, I completely overlooked the fact that checking whether a player has a local status when it is possible to check weapons makes absolutely no sense. In my opinion, this greatly simplified the work for the perstas (investigators). However, strangely enough, neither when I posted the setting on the workshop nor when I created the game topic did anyone mention this to me.
2. The turn order system did not prove itself. You can talk a lot about this, but it will be easier to show with an example from the last night:
Metzger blocks Emissary, Markgraf blocks Metzger, Faris blocks Heroist, Heroist redirects Markgraf to Faris
3. I didn't give clues for the defenders (or rather, Kosh), but in all fairness and according to traditional rules, I probably should have. However, I don't think this had any effect on the game, given that Kosh's role was already practically obvious at that point.
A few words about balance.
A mafia where there are more than two sides (town and mafia) cannot be balanced in any way, and always much will depend on chance. In my games, I almost always make a very strong town, filled with cool roles, and every time they tell me that this is wrong. Nevertheless, despite this, the town did not win far from always, and this game was no exception, even though this time it was much stronger than in all previous times. If we talk about the mafias, it seems to me that both were in equal conditions, whatever anyone says.
Regarding the winner. I believe that Ursula's victory is well-deserved. She deciphered the clues, made thoughtful moves at night, and behaved cautiously during the day, without being inactive.
Congratulations on the victory.