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Unity of the Elements

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#143
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13ga
I completed the map on “hero” difficulty, in 105 days. It’s a decent map with a very good landscape, an original plot, high-quality cutscenes (:smile20:), and working scripts. I would call it a “tourist” map; the battles weren’t very interesting. Therefore, the map didn’t particularly interest me. The last battle that caught my attention was capturing the “academic” Castle (in fact, I only found out at the end of the game that it was given away for free. But I didn’t want to go around and interact with all the characters, and it wasn’t clear whether the Castle would be given away for free). Most of the remaining battles followed a simple pattern: I deployed magic golems and cast Armageddon, Armageddon, Armageddon. The computer heroes fled quickly if they could. The addition of two Academy Castles left the computer with no chance. The summoned skeletons of the Necropolis mini-boss really get in the way. The battle with Haggeesh was a bit more interesting; I had to deploy my entire army. If I deployed the golems individually, the Barbarians managed to defeat them. This revealed a minor issue: the Prophet asked for artifacts that were in the possession of Haggeesh and Helmar, but they had fled and disappeared. I should have given them the opportunity to settle in a Castle (or defeat the Castle earlier so they couldn’t escape). The author should fix this. The battle with the demons ended after my first attack; the knights and dogs attacked, and then the demon started collecting items. I cleared all the circles on the map; now it’s time for the main enemy. I didn’t like the process of reaching him: running and re-training with the mentor across half the map is not good, and navigating through the void is even worse. All of this seemed like a waste of time, especially when the super boss started the battle. He cast something like “subjugation” and, in general, remained silent until the end. On my side, I lost one stack (almost 1,000 gargoyles). Overall, the map makes a pleasant impression; thank you to the author.

Oh, how did you capture Shaiharadia after conquering all the other cities? Where did you gather the army to take the other cities?
I should have banned Armageddon on the map – before that, it rarely dropped, and it was more challenging. I’ll have to do that.
Regarding the heroes fleeing with artifacts, thank you, I will fix it.
Didn’t the boss use Fire Wave? That’s strange. He has subjugation, and he casts Fire Wave automatically. Moreover, it’s a bit buggy – sometimes it ignores the armor of the golems and destroys them all.
Thank you for the Walkthrough.

Whatever