Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
The HW stalmate rule is hopeless imho. A rule where the weaker player must flee is much more logical and will lead to much less frustration. It dosent make sense that the attacker has to flee with 3 k skells with speed 8 just because there is some obstacle on the battlefield that you can run around. No reson to award a coward who runs and wont fight. Especially the part when shackles is present is insane. Why not at least in that situation force a confrontation? I have played in other leauges with the "fight or run rule" and it works perfectly. The HW rule leads to heavy frustration again and again.