Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Current questions and answers regarding the map editor.
In the end, I implemented the treasure mechanic using a workaround – I placed trigger events on them that activate upon touch, and when triggered, they move the treasure to a hidden location. Scripts then simulate the player picking it up. When the treasure needs to reappear, I move it back. Patch 3.1 undoubtedly introduced many good features, but unfortunately, it also has its share of bugs.