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I noticed a peculiar behavior: I create a treasure with a specific scripted name:
```
CreateTreasure('some_name', TREASURE_CHEST, 10, 111, 118, GROUND, 0)
```
Then, I try to access it using that name:
```
print(IsObjectExists('some_name'))
```
It returns nil, meaning it doesn't find an object with that name, even though the treasure itself appears on the map. In a similar function, CreateStatic, everything works as expected. Is this a misunderstanding on my part, or a bug in the developers' code?