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Resources - Changing the hiring cost of creatures.

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Quite a few mods or mod ideas come from people who prefer to prolong games. The length of a single-player game can vary depending on the map, but multiplayer rarely exceeds six weeks (on large maps). That is, instead of speeding up their own pace of play, players are trying to adapt to a non-existent late-game stage that lasts more than two months, which doesn't exist for others. But what's the point if it takes five weeks to fully build up a starting castle? That's where the resources go. And if you want to use more of them, as Psatha pointed out, it makes more sense to increase the resource cost of buildings (and decrease the gold cost). Creatures traditionally require gold, while building requires resources + gold, and why erase the difference between these two aspects of the economy? However, the idea of using resources when hiring creatures deserves attention in a different context, namely if the start of the map already has developed cities that cannot be built up during the game (although, unfortunately, I haven't encountered maps of this type, except for RTAs - but there it's an arena (upgrading + final battle), not a map).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат