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Current questions and answers regarding the map editor.

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#2786
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Hmm, I immediately thought about a garrison... After all, you can take a creature model and create a new object with it, giving it the type "garrison". And then you wouldn't need any scripts at all... Right?
By the way, this would also solve the problem of interacting with your own player: you would simply need to open a dialogue for exchanging creatures. It would also be easy to set up so that a flag of the player hangs over such a garrison creature. But deleting it would probably require scripts.
 

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