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Everything will be done by New Year's. I had a serious private conversation with Mee, during which we decided: if "everything promised" is implemented and tested by New Year's, then there will be a CIS-2014 tournament with full turn-based gameplay. If not, I will look for (of course, collegially - with the participation of many opinions) "compromise options." Thank you for your attention.
1) Simultaneous turn-based gameplay. This is primarily needed for the championship - in online games, people are already used to doing household chores while their opponent is taking their turn, but at the championship, every hour or two saved is worth its weight in gold.
2) Balancing adjustments in accordance with the discussions from 2 years ago.