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Heroes 5.5 WarGame Edition - Tactical Edition.

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The problem is that I can't use freshly baked balance concepts that haven't been tested on anything. Accuracy and working formulas are important here, not just rough estimates. For example, in the case of a ranged attacker, the weight of the ability (the multiplier by which the creature's Power is multiplied) depends on: - the ratio of the casting power (in equivalent damage units, calculated for each spell at the corresponding skill level and mana stack) to the attack power, since one ability replaces the other. - the duration (how many rounds the unit can cast, i.e., how many rounds the "caster" ability remains relevant). If the caster is a melee unit, then the calculations simulate shooting with the casting power for a corresponding number of shots. I have working formulas and concepts, the question is evaluating/re-evaluating them for 150+ abilities and 60x4 spells (by skill level) in relation to the mana stack. That is, there is simply a lot of routine work to be done.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат