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#786
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And, as tradition dictates, here's a short interview with the winner:cool:

Congratulations on your victory! I always believed in you, even during the draw :) Did you think you would go this far? What goals did you set for yourself in this tournament?

I want to make it clear: I participated in this tournament with only one goal - to finally win this damn championship. I've been waiting for this moment for a long time, victory has repeatedly eluded me, and of course, I had a well-thought-out plan. This time, I was determined to play only to win and tried to execute it as effectively as possible. Actually, I only deviated from this approach in the final, got a little nervous, and messed up a good game, which I paid for. But thank God, I managed to recover. :smile13:

Who was the most difficult and easiest opponent for you during the tournament?

It's hard to say who was the easiest; the first rounds passed quickly, and I can barely remember those games. The most difficult was definitely against Pete, simply because I lost four games in a row to him in one of the finals, and it was very difficult to overcome the negative morale from the start. But I still managed to stay calm and win that match, probably a transition from quantity to quality, i.e., experience is slowly starting to make a difference.

Tell us, champion, who is the overpowered faction on M200? =)

The Dungeon faction on M200 is ridiculously overpowered! :D
I won't go into detail about why, but when you start with the Dungeon faction on M200, you know you won't lose the game due to a bad start. You'll definitely have something to fight with; this Castle really has a lot of tools for effective gameplay on M. In my opinion, I mercilessly crushed opponents with the Dungeon faction. :)

And did you crush everyone with your information advantage? Is it comfortable to play with?

Actually, it's just a coincidence. Although I can't deny that it's comfortable for me to play with, I'm too familiar with the Castle's features and units, which allows me not to spend a lot of time preparing for battles. And this is often a decisive factor in this format. It's really much easier to play with a small time limit when you have pre-prepared templates for conducting certain battles with a specific set of troops. In general, the Castle is a bit weak for M200, except for the classic build, of course. ;)

What do you think of the rules and the new patch for M200? You've played in absolutely all the tournaments in this series; tell us how it has evolved over these 3 years.

There were 2 minutes, and that was really fun :) The level was completely different, but it was incredibly entertaining :) Then, when the time limit was extended to 4 minutes, the game became more thoughtful, the strategies became more sophisticated, and skilled players joined. Later, Mr. Zidar showed everyone that you can spend 30 minutes planning all the details of future actions during a battle, the main thing is to find someone to attack. In general, this is normal and within the rules, but I personally didn't do it and couldn't do it (it just feels unpleasant to waste your opponent's time like that). Therefore, I consider the current tournament format to be a natural result of its evolution; the patch fits perfectly, and the time limit is excellent. In other words, in my opinion, there's not much left to change now. :)

Once again, congratulations on your victory, and I'll see you at M200#8.

Thanks for 7 great tournaments; I won't miss the 8th. ;)
I hope you'll knit a winner's scarf by the 8th. ;)

I don't know how to :(

Well, there's time to improve. :smile13:

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