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But what does "bad" have to do with it, and who exactly said that? And what does it have to do with the distribution of colors in general? What prevented you from distributing the colors evenly? And in the second column of the grid (where it's 1/8), the alternating pattern should have simply been set to blue-red-red-blue... But you ignored my request regarding this.
I'll tell the lazy ones about the statistics. 5-1 in Group A and 5-2 in Group B in favor of red. Moreover, all the blue wins were due to their extremely lucky setups. And you're manipulating things, and you even had the nerve to call it statistics, referring to the final part where there were 4 games and another one resulted in a forfeit (the data isn't even reflected in the report). Of the remaining games, it's 3-1 in favor of blue. I note again that the blue team had a very lucky setup in one game (a teapot on the respawn point near the dwarves, 12 angels in reserve, a village near the main castle, and on the main castle itself - trolls against an orcish efreet horde). And the second loss for the red team was due to a major blunder - the loss (deletion) of the main hero in the tavern in a virtually won game. Thus, even here, red is still ahead. If you're juggling facts, do it skillfully, backing it up with specifics.
And here's a mega-argument... again in favor of red! The blue team hoped to pull through on restarts, but they didn't study the statistics (in this case, the L-U pattern, which, as it turned out, doesn't exist), which ultimately led to their downfall, because the first move of the red team turns out to be more significant in practice.
This is just a personal opinion. But as an organizer, you can't ignore comments about flaws in the draw, which should provide opportunities for all players. And if the color issue is specified in the rules and regulations, then it matters.