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"Necropolis" - changes to creatures of levels 6-7.

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#275
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It would be better if you buffed some zombies or archers.
Buffing skeleton archers is a much bigger imbalance than what's done in the mod, as Necropolis is already the most dangerous rushing faction.

They are weak on their own, of course, but considering their importance in eliminating archers, as well as the presence of ghosts with incorporeality and protection from projectiles, and the ability to raise a large number of archers through necromancy, along with a significant buff when taking Blood Bond, it becomes clear that skeleton archers are very strong for breaking through enemy lines.

Buffing zombies would turn an already strong Orson into a mega-strong Orson, although zombies are weak on their own.

In any case, the focus of the mod is on levels 6-7 for Necromancer, not skeletons or zombies.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат