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"Necropolis" - changes to creatures of levels 6-7.

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Lord of Death
It’s not like it happens with every hit, lol.
The regular attack also seems a bit overpowered. Especially considering that the banshee growth rate is +3.
You probably don’t see the difference between a growth rate of 3 and a growth rate of 2+1.
Let me explain. 2+1, with an additional +1:
1) requires an extra building, 1 day, and resources for it. If it is built, it is significantly later than the basic dwelling (which, in the case of 3, would immediately have an increased growth rate), due to the acute shortage of mercury.
2) plays no role in the growth rates from external dwellings.
3) does not provide any unit production (i.e., does not provide an increase in the number of units per day of construction, unlike a simple basic dwelling with an increased growth rate).
Lord of Death
What? What nonsense are you talking about, sir?
Is your logic okay? A 50% chance to miss is statistically equivalent to 50% physical damage. Although, undoubtedly, for single units, incorporeality (as well as dreadful presence) plays a hundred times stronger than doubling HP.
Разработчик Heroes 5.5 WarGame Edition.
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