Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
"Necropolis" - changes to creatures of levels 6-7.
It is possible. Try changing the resources so that, for example, shamans receive bonuses of +3 to stats and morale instead of +1 when performing a sacrifice. The game will completely ignore this, because +1 is hardcoded into the executable, not the resources. Or, the duration of berserk, no matter how you change the spell in the resources, it will still remain 1/1/1/2 turns, because that's what's specified in the executable. Or, the destructive beam in a magic attack, no matter how you change the spell in the resources, it will still reduce 3 defense (regardless of the base constant) + the modifier for the skill.
In other words, the data in the resources can easily be ignored by the executable, i.e., the game itself.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат