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"Necropolis" - changes to creatures of levels 6-7.

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#226
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This by no means indicates that the mod affected the game's balance. It simply allowed Necromancers to feel confident in places where they previously couldn't stand against other factions.
Come on, Necropolis has always been one of the most overpowered factions; in the TE mod, for example, they keep getting nerfed, but they still dominate :D
In this mod, they simply fixed the weaknesses of the Necropolis, without weakening its strengths. But the goal wasn't to balance the game, but to strengthen tiers 6-7 within reasonable limits.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат