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"Necropolis" - changes to creatures of levels 6-7.

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SRD
In this case, +1 Banshee per week won't make a big difference, but I've already tested it with several races, and the undead have become noticeably stronger. However, I was playing against the AI, and I think playing against other players will be more challenging than before.
Of course, they've become stronger. Previously, the undead had a weak level 6 unit and no level 7 unit.

SRD
Nargott, how do you see these two units? - I'm talking about their HP and other parameters, but with the abilities they already have, it all looks good. And another question - has any creature had this kind of synergy before? - I haven't seen it.
I see the undead as I implemented them in the WGE mod. All strong damage dealers (there's no point in talking about increasing their HP or defense), Reapers with Death's Call (an enhanced and renamed Wail of Despair), Harbingers with Touch of Death (a renamed Grasp), and Banshees with Banshee's Scream (like the hero's ability). And no unnecessary extra abilities thrown in for good measure. My position is to make each ability play a significant role, making it a distinctive feature of the unit, rather than adding a bunch of random things.

Necrodrakes fulfill the role of tank/debuffer for me. Therefore, I'm not particularly happy about replacing the dragons with multicolored creatures, which are less atmospheric as units in terms of abilities.
My interest in this mod stems from my interest in creating units, which I've been doing for a long time.

Added 1 minute ago
I'm burning with curiosity, what else is there? Please enlighten me.
Immunity to earth, an aura of vulnerability to earth, and Flame of Vengeance. The latter is interesting if you add good damage to it. After death, the unit explodes, dealing fire damage to everyone around it.

Oh, and there's also "Wall of Swords": 25% damage reduction from ranged attacks and magic, 100% return of melee damage (parameters can be adjusted). This ability is present in the object of the same name, summoned by the "Wall of Swords" spell.
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