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"Necropolis" - changes to creatures of levels 6-7.

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#163
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although when we miss, we still receive a counterattack, but here we don't, but we run away to where we probably don't need to - the units don't listen to us
Arrows do not receive a counterattack when missing against ethereal creatures. But they run away in terror, trying to target creatures with Presence.
I've corrected the description and adjusted the stats. I'll upload it to the general mod now. Here are some screenshots for now.
Hmm, and how does such a unit fit into the balance? The damage is strong, as befits a damage dealer (due to the attack). But the HP, with average defense considering the Presence ability, is simply insane, and it also has maximum speed. It needs to be reduced by half without a second thought. The HP would look normal if it weren't for the Presence ability.
Разработчик Heroes 5.5 WarGame Edition.
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