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"Necropolis" - changes to creatures of levels 6-7.

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#149
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Yeah, right :eek: they'll be attacked (or they'll attack) every 15 turns anyway, so they'll almost always be close to someone, and then the damage with morale at 0 (or even lower when fighting a Necromancer) will be 100 from just one Banshee, and that's to everyone around, without any retaliation, regardless of level (look at the Archangel's defense, for example, it's clearly higher than the Banshee's attack - but it took them down like it was nothing...).
You're probably talking in theory, but I've been using an enhanced War Cry for over a year now, and it's twice as strong as what's described here. To have enemies nearby, you first have to approach them, and then take a beating beforehand - who would stand next to a Banshee and wait for it to scream? And if an enemy approaches the Banshee, it's not to pat it on the head; such attacks usually result in the Banshee being completely or partially eliminated BEFORE its next turn with the scream, and that's exactly why I was surprised that they made it a tank unit.
Разработчик Heroes 5.5 WarGame Edition.
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