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The map is tough... I'm definitely not a pro, but rather a mediocre Heroes 3 fan =)
It's well-made, and I'm really enjoying it. I'm still just playing and exploring the map. I'm playing offline, 1 vs. 3 AI opponents on 130% difficulty. I haven't finished it yet; it's definitely designed for a long, drawn-out game...
However, the game is so long that some of the monsters on the map become too numerous, making it almost impossible or too costly to get past them...
It's really difficult for one player to play on this map; it's much more interesting and easier for two players (especially if they agree not to attack each other until the AI opponents are defeated).
Added 15 hours 41 minutes ago
I'll try to express my opinion about some of the "problems" on the map:
- Random monsters, levels 4-6, guarding the passages to neutral castles and the teleports to the Dungeon. They're too strong, especially considering that you can only reach them in months 2-4, when there will be even more of them. If you manage to break through such a horde, the losses will be great, and you'll have to wait until you can gather a decent army again...
- The AI alliance in the Dungeon is tricky. It's not easy to reach them quickly; they develop peacefully underground, and then they emerge, and they emerge as super-powerful, with a large army. Moreover, the AI player controlling the blue faction is far behind and loses to the Dungeon AI in every way...
- Also, a few words about the "green" and "brown" factions: I don't know how, but they defeat legions, thousands, and hordes of random creatures, breaking through and capturing random cities quite easily and with almost no losses. They somehow gain levels incredibly quickly...
I don't know how, but by the time my heroes or the blue AI's heroes (with normal development) meet them, these super-strong heroes have primary skills above 50 each, and an army where the number of level 7 creatures exceeds 50, and there are 2-3 such heroes....
- As for the blue faction, I assume it's designed for a human player, but I tried an offline game and chose the AI. I gave it Necropolis and Conflux, tried all the castle options, but it still can't develop to the level of the "green" and "brown" factions...
- The fact that these super-strong AI won't reach the starting territory of the player is very, very good...
- The only thing you can do on this map is break into the Dungeon, take the artifact, get the ability to summon a ship, sail across, and destroy the blue or red faction, respectively...
- A huge plus is that the AI can't and won't reach the starting territory of the red and blue factions, which effectively means that defeat is impossible. Moreover, in all the games I've played on this map, as the red faction and as the blue faction, the AI player has never managed to defeat the "brown" and "green" factions....
Currently, there are two saves that are extremely unsuccessful, after a series of difficult battles with the AI and monsters....
Results of the game on the boat, 130%: red, playing as Fortress, it's already the 12th month, all the cities on the map, except for the starting one, are occupied by the green and brown factions. The blue faction hasn't gone far from me; it's also sitting behind its walls and keeping quiet... I think I'll restart the game because there are no longer any conditions for the green and brown factions to win. The maximum I could do was capture two cities in the Dungeon from the brown faction, capture 5 neutral cities, and develop several heroes, but in the end, by the 12th month, everything except the starting city was lost....
The second game as the blue faction: I played as Necropolis, got the Cursed Armor, but it was still in vain, and these two AI factions are 1.5-2 times stronger in terms of hero skills and several times stronger in terms of troops (there was one Inferno hero here with an 81-level Devil and hundreds of others, with attack and defense of 50)....
These are all my observations and thoughts. I think that the "green" and "brown" factions should be weakened somehow (but if they fight each other, that's also bad, because in the end, there will be one very strong enemy)...
The AI playing as the blue faction didn't surprise me in any way; it played as the AI usually does....
Either I'm such a noob and can't do anything, or something has really been messed up with the monsters and these Dungeon AI
It's well-made, and I'm really enjoying it. I'm still just playing and exploring the map. I'm playing offline, 1 vs. 3 AI opponents on 130% difficulty. I haven't finished it yet; it's definitely designed for a long, drawn-out game...
However, the game is so long that some of the monsters on the map become too numerous, making it almost impossible or too costly to get past them...
It's really difficult for one player to play on this map; it's much more interesting and easier for two players (especially if they agree not to attack each other until the AI opponents are defeated).
Added 15 hours 41 minutes ago
I'll try to express my opinion about some of the "problems" on the map:
- Random monsters, levels 4-6, guarding the passages to neutral castles and the teleports to the Dungeon. They're too strong, especially considering that you can only reach them in months 2-4, when there will be even more of them. If you manage to break through such a horde, the losses will be great, and you'll have to wait until you can gather a decent army again...
- The AI alliance in the Dungeon is tricky. It's not easy to reach them quickly; they develop peacefully underground, and then they emerge, and they emerge as super-powerful, with a large army. Moreover, the AI player controlling the blue faction is far behind and loses to the Dungeon AI in every way...
- Also, a few words about the "green" and "brown" factions: I don't know how, but they defeat legions, thousands, and hordes of random creatures, breaking through and capturing random cities quite easily and with almost no losses. They somehow gain levels incredibly quickly...
I don't know how, but by the time my heroes or the blue AI's heroes (with normal development) meet them, these super-strong heroes have primary skills above 50 each, and an army where the number of level 7 creatures exceeds 50, and there are 2-3 such heroes....
- As for the blue faction, I assume it's designed for a human player, but I tried an offline game and chose the AI. I gave it Necropolis and Conflux, tried all the castle options, but it still can't develop to the level of the "green" and "brown" factions...
- The fact that these super-strong AI won't reach the starting territory of the player is very, very good...
- The only thing you can do on this map is break into the Dungeon, take the artifact, get the ability to summon a ship, sail across, and destroy the blue or red faction, respectively...
- A huge plus is that the AI can't and won't reach the starting territory of the red and blue factions, which effectively means that defeat is impossible. Moreover, in all the games I've played on this map, as the red faction and as the blue faction, the AI player has never managed to defeat the "brown" and "green" factions....
Currently, there are two saves that are extremely unsuccessful, after a series of difficult battles with the AI and monsters....
Results of the game on the boat, 130%: red, playing as Fortress, it's already the 12th month, all the cities on the map, except for the starting one, are occupied by the green and brown factions. The blue faction hasn't gone far from me; it's also sitting behind its walls and keeping quiet... I think I'll restart the game because there are no longer any conditions for the green and brown factions to win. The maximum I could do was capture two cities in the Dungeon from the brown faction, capture 5 neutral cities, and develop several heroes, but in the end, by the 12th month, everything except the starting city was lost....
The second game as the blue faction: I played as Necropolis, got the Cursed Armor, but it was still in vain, and these two AI factions are 1.5-2 times stronger in terms of hero skills and several times stronger in terms of troops (there was one Inferno hero here with an 81-level Devil and hundreds of others, with attack and defense of 50)....
These are all my observations and thoughts. I think that the "green" and "brown" factions should be weakened somehow (but if they fight each other, that's also bad, because in the end, there will be one very strong enemy)...
The AI playing as the blue faction didn't surprise me in any way; it played as the AI usually does....
Either I'm such a noob and can't do anything, or something has really been messed up with the monsters and these Dungeon AI