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Heroes 5.5 WarGame Edition - Tactical Edition.

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Aks_kun
Okay, your arguments have swayed my opinion. Let there be Goblin Beastmasters. What have you decided regarding the Ents?
Regarding the Ents, I prefer the regeneration option. It's more logical, and I strongly object to duplicating the "burning" effect. Plus, regeneration (as a defensive perk) instead of endless retaliation (an offensive perk) allows us to increase attack and decrease HP, which will also affect the differences from the ancient Ents.

By "offensive" abilities, I mean abilities that allow units to influence the battlefield (in stats, this corresponds to attack and damage), and by "defensive" abilities, I mean abilities that allow them to resist influence (in stats, this corresponds to defense and health).

Although, of course, I would like to try the combination of entanglement + burning, but for this, it is necessary to use the combination of units "Ents + red dragons", which is not suitable for duels. Let this be another motivation to develop several cities and mix troops of different races in one army when playing on a map.
Разработчик Heroes 5.5 WarGame Edition.
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