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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1635
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zoog
Let me remind you that order does not stem from the number of laws, but from the consciousness of people...
Well, this probably doesn't matter much. Laws/rules are needed as a cheat sheet - a record of the best experience accumulated by previous generations. So that the new ones don't have to reinvent the wheel.
As a result, newcomers may come with a low level of awareness, but they end up in a system of laws born at a higher level of consciousness, and they develop within it.
Plus, there is a possibility, as described by Chingiz-aga, that prohibitions will lead to much more unpleasant and undetectable ways of cheating.
This is not scary at all. When they invent something, then we'll fix it. Chingiz has invented only one method so far. It took only one post to fix it.
Plus, if the players themselves cannot agree on whether additions are needed, the AK will not accept them.
But this is really important. As long as there is no consensus on the essence, it is clear that the rules will be contrived. And regarding the question of choosing to start a new game / finish an unfinished one (if the opponent is willing), at least R55Max and I have fundamentally different opinions.