P.S. There is one thing, though: usually, three, sometimes four players will compete for a spot after the group stage. Since the aforementioned "Legends and Myths" don't generate much tournament interest (except for personal pride, of course), these 1.5 points can help player "A" advance to the playoffs, while player "B" is left out, even though player "A" lost to player "B" and scored one fewer point in the games between the "newcomers." Meanwhile, player "B" was just unlucky, and their opponent decided to play seriously and didn't give them a chance (or maybe the newcomer just didn't get a favorable draw).
P.P.S. There's also a personal aspect to consider (again, due to the lack of tournament interest, it can become a major factor): some of the newcomers in this tournament have known the "Legends and Myths" players for a long time, or are even good friends.
If this could be somehow improved, it would be great.
For my part, I can guarantee that I will play with all my strength and only for victory. But no one can control the outcome, except for HER MAJESTY, THE GAME. I invited the players to the Legends team because I am absolutely sure of their integrity.
And the Legends also have a tournament interest. We've all played for a team before, and we'll fight to prevent the Legends from turning into Myths. Each loss is a defeat for the entire team.