Skip to content

Game Information

User Avatar
#6
Auto-translated
Updates

We've been playing for quite some time now, and a few ideas have come to mind. So, why not?
Accordingly, some things will be changed, and some things will be given out.
1) Players who have left at least one message in the last three days will receive 300 experience points. Just like that.
2) You can learn skills on your own, without reaching level 10. Finding teachers may be a little more difficult than I'd like, and I won't force them on you, so the system didn't quite work out. So, upon reaching the third/fifth/seventh, etc. levels, you can learn a skill or ability related to that skill yourself. You can come up with skills or abilities yourself (with the approval of the game master) or tell the game master (that is, me) your approximate preferences, and I will suggest a few options.
3) The combat system will undergo changes. Damage will be increased (approximately doubled), as small damage values lead to unrealistically long battles (where have you seen two unarmored swordsmen hitting each other for half an hour?). The action point (AP) requirements for various weapons will be approximately equalized and, on average, reduced (also to speed up battles). Instead, the AP penalties for initiative will be increased. The reason is simple: heavier weapons currently have a higher AP cost and give a greater initiative penalty. Essentially, this is the same thing, so it makes more sense to reduce it to one property. Now, no matter how heavy the weapon the opponents have, even if it's two Orcs with clubs, they won't spend a lot of AP on an attack. If the opponents have different weight categories, then the AP penalties will come into play.
4) I will revise a couple of class skills. This especially applies to the regeneration of Goblin Mutants and the stealth of Yoru Assassins. However, in the first case, everything will be fine now: with increased damage and faster dynamics, this class skill is no longer as overpowered as it used to be. Besides, it has a weakness: opponents with high damage or a large number of enemies. The second one is not good in principle; it needs to be completely changed. Now, instead of completely avoiding damage, it will absorb part of the damage from each hit, thus making it approximately equivalent to regeneration. There is a plus and a couple of minuses. Plus: it is also effective against many opponents. Minus: regeneration works even if the opponent is not hitting you, unlike stealth. The second minus: you need to spend a turn (partially compensated by the cloak that Raizor Bloodfury has).
That's about it.
 

К А
Стикеры GBF в Telegram