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Due to the release of the WGE alpha in standard format (map), a demonstration of the debut on week 1: expansion to 4 castles on day 6. The expansion is not ideal, with a decrease in income (and insufficient creature recruitment on day 7).
http://www.youtube.com/watch?v=MRbO7mrKpkY&feature=youtu.be
Description:
Day 1 - broke through the guard in the first treasure location.
Day 2 - broke through the guard in the second treasure location, formed a second army from the camp.
Day 3 - moved to the second treasure location, captured the gold mine.
Day 4 - broke through to the second hidden location via the first treasure location, broke through to the third hidden location via the second treasure location + formed a third army from the dungeon and elementals, breaking through from the second treasure location to the fourth hidden location.
Day 5 - the second army captured the second hidden location.
Day 6 - the first and third armies captured the third and fourth hidden locations.
Day 7 - hunting for money + creature recruitment.
And the second video, from the Nargott - MihailWGE game. A weak Human expansion, countered by a late Demon rush with an overpowered ballista on day 7. The video ends on day 9; I surrendered 5 turns later. Time control is experimental, 6 minutes per turn (in my opinion, 5 is optimal).
http://www.youtube.com/watch?v=cOOAuRCWmeg&feature=em-upload_owner
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат