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Recently, I implemented an increase in the heroes' vision range using scripts (it didn't work through DefaultStats and types). This was done through the OpenCircleFog script, attached to a trigger emulator that activates when heroes move.
And now, a question:
Is it possible to hide part of the map from the player using scripts?
And a second question:
Is it possible to build a city twice in one turn? In other words, is it possible to unlock a city?
And a third question:
Is it possible to detect when a hero interacts with a caravan?