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#1224
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Dyrman
I asked for help. :smile32: And here, it's just some thoughts.
A function has two sides: either the game crashes, or it doesn't. How are you going to check for "game crash"? Are there timer functions, and does it work differently on different computers?
Try performing operations on the same data in different threads (at least arithmetic), but in a way that the game doesn't crash depending on the different sequence of these actions.
The output will show in what sequence the actions were performed. Or, instead of threads, try calling 2 functions, like (rumor has it) the single-player mode launches the second in a separate thread, without waiting for the first to finish.

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