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#1171
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Apparently, a separate constant PLAYER_NOT_EXIST = 4 should be created, and we should work with it. It is unclear how the constant PLAYER_NOT_IN_GAME works, because it should indicate that the player is not in the game; however, when generating a map for 2 players, checking the statuses of PLAYER_3..8 for equality with this constant does not pass.

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