Learning System:
Skills have three levels (and a bonus fourth level).
Skills are divided into national (in the new system, they don't have abilities, meaning you can simply learn each rank of the national skill in sequence) and non-national skills (they have many abilities, and they cannot be learned without abilities. First, you learn the first rank of the skill, then one ability, then another rank, then another ability, and so on. That is, you can have no more than four abilities, in rare cases five, for each skill).
Initially, players have the fourth level and six different skills/abilities. At the beginning of the game, players can take one of the bonus abilities, but it is desirable to describe how they obtain it in their character sheet.
Increasing by 1 level => learning a skill/ability.
Skills in magic and technology deserve special mention.
For example, to use magic, you need to know a specific skill (earth magic). To learn a new type of magic, you need to know the old one at the highest skill level. When learning two types of magic, the ability to learn special, dual-element spells is unlocked (the level possible for learning a dual-element spell is determined by the minimum level of the learned magical skills). However, a deliberate attempt to switch to a second element may negatively affect your class skill, for which you may not have enough points to learn, so it is possible that you will have to choose.
The "fire mage," "air mage," and "water mage" classes can cast first-circle spells of their native element, but for more advanced spells, you still need to take the corresponding element skill.
There are special class skills for using technology. If your class does not have one, do not be upset; there is a special skill called technology, which allows you to use any technology. The game may feature Ant technologies, to which the bonus of this skill also applies, so it may even be useful for classes that can use their technologies by default.
Non-national skills in another post!
The game does not have a distinction between ranged and melee combat; each character has only two positions: near the enemy and far from the enemy. In most cases, at the beginning of the battle, enemies are far from each other. During one round, this distance is covered (to a certain target), but if someone in the battle has ranged weapons or spells, corresponding penalties will be applied. Then the combat system proceeds in the usual way, based on the characters' characteristics.
The calculations are performed by the game master. It is desirable to outline the strategy, spells that you plan to use, and so on before the battle. If you wish, you can outline your actions for each turn, but I think that would be too long. That's all.
upd
In the new combat system, a battle map, grid-based battles, etc., are introduced. It takes Action Points (AP) to cover the distance. 1 AP to move to a cell horizontally/vertically, 1.5 AP to move diagonally. Speed increases the number of cells that can be covered for the same amount of AP.