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#269
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Iamsamstan
9.04.2013 WiZarDX_576 (blue, Rampart, Ivor, Gunnar) def Iamsamstan(red, Castle, Valeska, Valeska), Diamond, 216, SoD

yes, the game really turned out to be interesting and engaging.

starting with 4 heroes and 9 elves is not great. but the heroes that came were excellent. Moni, Fyur, Gunnar in the tavern, and also a big respawn. there are Dwarf Cottages, resources. though everything is far away. + from the lookout, boots were spotted. and a Dungeon village. until d116 I collected resources and gold for unicorns. along the way, I broke into 2 treasure zones. from what was interesting and accessible - a couple of Dragon Fly Hives were visible. and for the rest, blocks, blocks, blocks...
on d116 with unicorns, I break through 50+ orcs, take the boots, and burst into the Castle computer's area.
I broke into another treasure zone - but there was another block. this time of 10+ groups of cyclops.

d122. I take a Pandora's Box for level 2 magic and run towards the Dragon Fly Hives. simultaneously scouting another treasure zone, where near the exit is an external dwelling of weirdos for 20-49 archmages (which on the 2nd turned out to be 40+), and further a block of 50-99 monks, behind which another couple of Dragon Fly Hives and a cape are visible.
d123. first Dragon Fly Hive for 12 - groups of Wyverns - 4 ducks. upgraded unicorns, took pegasi, and on d124 - second Dragon Fly Hive for 50+ grand elves - another +6 ducks.
d125. I break through guards of 30+ snipers and 30+ Wyverns with a group stack for a ring +1hp, and some pointless artifact with a bunch of resources around. lost a unicorn on that. but now I can scout further.
chains are built into the depths of the respawn to take Dwarf Cottages, gold.
and Gunni in the meantime rides towards the external dwelling of bears, sighing and secretly hoping that I planned the breakthrough of archmages and monks.
d127. thanks to insane micro and unicorns - we take down the archmages with a loss of 1 chick. but I decided to wait for the growth against the monks.
bears settled in the Barbarian castle, + a portal in the Dungeon.
d131. delivery of unicorns, a few pegasi and elves, and onto the monks. there turned out to be only 55 of them. but they killed off the horse and a couple of Wyverns. and all because of the bears and minus morale on Gunni. he didn't like the little bears... (and they were such fluffies when they just hatched)
then it gets better - 30+ groups of liches for a Dragon Fly Hive. the army was plagued by minus morale and silence. everyone was tense. no one wanted to get caught and die. but we managed. and the Dragon Fly Hive was again minimum. 2 more are visible - but behind tough guards. can't do it without oil. and there's no mana.
from the other flank, reconnaissance reports about the Book of Air and a Griffin Conservatory. though it's in the underground and behind 100+ groups of medusas, but the battle spirit rose a little, and the silence in the army dissipated.
d132. a strategic lookout, which spots a bunch of artifacts, another Griffin Conservatory, and most importantly - you can get there without a fight from the same treasure zone.
meanwhile, the Castle computer doesn't lose heart and makes guerrilla raids from the darkness on my windmills and green little men.
and Gunni with a delivery of bears from the Barbarian - takes a Naga Bank and rides towards the КВ and the Griffin Conservatory.
d134. tough battle with medusas. but everyone holds on, gritting their teeth, claws, and horns. though time runs out and Gunni spends the night at the Griffin Conservatory dreaming of angels...
d135. we take the Conservatories - both 2s. we turn Gunni around to replenish mana and for those 2 Dragon Fly Hives.
d136-137. Dragon Fly Hive + the guard of the 2nd is broken through. Sandro comes out of the prison at level 20 with an ideal build: attack defense log earth air - all expert.
though he didn't really fit into the 4-minute turns. so giving him КЗ under receipt and elves, he ran around until the end of the game collecting skeletons. eventually gathering about 400 of them.

and then a trick! after passing the turn - the Barbarian computer runs out of the darkness and snatches back his own castle. an unexpected turn.

d141. a hurricane plan to take back the Barbarian castle. Gunni - without speed boost, but there is Dimension Door and the growth of our bears. the whole kingdom breathes a sigh of relief.
d142. finally a decent army, with which it's not a shame to visit a Dragon Utopia. Gunni is speed-boosted before it.
d143. a royal Dragon Utopia, immediately 2 Books of Earth! and a cap +4+4. Gunni meanwhile replenishes mana, the army takes resources for groups of bears.
d144. Town Portal to the 1st treasure zone, there's a sword +5 all and another Dragon Utopia found.
d145. got a max one, and someone forgot to take off the cape... as a result, no resurrection, and I lost a lot of extra stuff. they gave +12 spellpower, +2 all, Books of Water and Fire. we upgrade bears. go check where the Barbarian has holed up. especially since a Dragon Fly Hive was visible in that direction. and what do you think: sitting quietly in a corner of the map and coming out to angels. that's no good - we take matters into our own hands! + just in time, the external market is right there.
d146. Gunni grabs another Dragon Utopia - nothing special. but we managed to take the gloves.
d147. we reveal a lookout in the treasure zone - we see red Inferno and a Dragon Fly Hive nearby. we take everything. release the roaches, and Gunni Town Portals home for mana and growth. in the castle - angels.
d211. through a mega chain across the entire map, Gunni finally reaches the Swamp computer, but doesn't have time to sit in the castle. as a result, the computer takes it back and barricades itself there.
d212. we upgrade Wyverns. take +1 to hp. we see a level 5 cap.
d213. reconnaissance. Dragon Fly Hive. double mana.
d214. we see movement near Inferno, rogues with a split army, and Valeska with archangels within reach. here it is - our chance! we finally gather all the army into a fist (ended up with 14 silver, 3 angels, 30 groups of ducks, 13 groups of unicorns, and 1s), Town Portal to Inferno and minus everyone except the archangels. Valeska is in shock, angels in an armful, money on the table - like Gunni, you didn't see anything and I wasn't here. and interestingly - Gunni fell for it.
d215. Valya attacks herself. now with the red orb. Gunni was still pondering which banks to put the gold in. so at first he didn't even notice that Valya had attacked him and demanded repayment.
stat-wise, Valya had +10 advantage in attack. had to pull Gunni out of this mess, dispelling dreams of goblins, canaries, girls in swimsuits, etc.
we flee and ourselves put the archangels on our turn. also making a forced march into the uncharted territory down from the swamp. where we spot another built-up swamp for purple and a couple of Dragon Fly Hives nearby. at the end of the turn - Town Portal home.
d216. Valya didn't understand what that was. but the fact that the castle changed flags from purple to blue - alarmed her. without dragging things out, Valya appears there in person, destroying my rogues along the way. at the start of my turn I see - the archangels are split into 7 stacks, Gunni of course reaches them, I decide not to put on the cape - and into battle. I wasn't wrong. Valya also without the red orb. first turn, a chain lightning for 1.5k which took down half the archangels. Valya immediately into tears (the angels were a pity) and surrenders.

thanks for the game! the intrigue remained until the very end :)

game replay:
http://www.twitch.tv/wizardx_576/b/388255144
http://www.twitch.tv/wizardx_576/b/388649941

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