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Current questions and answers regarding the map editor.
It's like, how do you implement the textures, and what does the result look like?:eek:
I don't know) I implemented it like this: In the desired sentence, I select CustomAmbientLight-New, then Haze-New, and then SrcName - I specify the tga file located in the Complete folder.
Мои карты: Town Готовится:Чума (40%), Сосиска(42%), Война Грааля