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Tokens for improving balance are certainly good, but I think they should still be subject to basic logic within the game world. Who are you paying for the conversion, and most importantly, how exactly do the units become different?)) The Naga is like, "For 1000 gold, I'll be whoever you want, even a unicorn"))
Not everything in the world of Heroes is subject to basic logic. The same goes for breakouts and chains. Not to mention all those black spheres.
And it seems highly dubious to me that the advantage in double-build and external dwellings is more imbalanced than the advantage of ordinary Dragon Fly Hives and conservatives. On the same Jebus Cross, the quality of the layout comes down to the number of Dragon Fly Hives and conservatives. It's kind of boring and monotonous.
Balancing Jebus Cross is not a stated goal; the main reference point when designing WT balance is XL+U templates. There, double-build and external dwellings are an important factor in the layout.
Therefore, I think it's worth trying again to introduce new conservatives and Dragon Fly Hives to the masses, just without the conversion.