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#1887
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Wicc


The random map generator doesn't take into account the different setups of the players at all. Some players have a horde of zombies blocking the path to the secondary resource, while others have a squad of snipers.
But we're talking about a timer here.
It's obvious that the initial setup is primary. And the generator treats all players equally and doesn't make adjustments based on the version, so snipers will still be on the map. (Although I remember one case of an unjustified concession by the generator that was not in favor of WT - when the generator created a single powerful Azure Dragon on a hill in Jebus. I assume there may be other cases as well).
However, in WT, a significant correlation of the setup occurs even before the generation, at the level of code and options, and then after the generation - through scripts, and finally through the timer. I assume that the timer was created to enhance the impression of the WT tournament environment. But it is still a correlating element. No one delved into its deeper meaning, because, apparently, it was satisfactory, and no one bothered to improve it further. And now, this marvel is being applied to another environment as an example of an ideological tournament element. A wonder weapon, in a word.
Therefore, SoD needs a timer with a different mechanism; in the end, there will be a new timer model. I think that in this case, the concept of diversity of species can be used as an analogy.

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