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#13
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Juss456

Actually, I don't like maps cluttered with various objects. Whether they are elevation changes or various arena objects. It looks like the creator's primary goal was to cram as many editor objects as possible into the map. And sometimes it just looks extremely gaudy. It's a matter of taste, though.
The problem isn't the absolute number of objects, but the profitable density. By reducing the map size by 4 times while preserving the active objects, it would be possible to increase the interaction, but keep everything else and even improve it. Having one object that lasts for many turns is just as bad as having a lot of objects in one turn.
Juss456

The size is such that it shouldn't take 90 days to complete, giving the player a chance to get a little lost in the turns. And it provides a large base for further improvements. The fact that it's a bit empty is because it's closer to reality; the land is sparsely populated. And after some rework and cleanup, it might not be so empty anymore. Regarding the console, it's a minor thing and doesn't affect the script's operation. Regarding the trigger, it probably would have been better. But for now, it's like this.
However, thank you for the advice and criticism; I will take some of it into account.
You're mistaken. The game spends processor time processing and patching the error. If you have a powerful computer, you don't have much to worry about, but if not, it's noticeable. I have two machines: one weak, the other very powerful. I evaluate them on both.

For a beginner, the map is good, but this assessment isn't that important (because it can be improved much faster over time). The main thing is that a decent map has a style. Even if I don't like it, it's the unusual that attracts.

Unfortunately, I couldn't finish the map. As always, my patience has wandered off, and I can't find it. And the map seems boring (a large number of boring turns) :(

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