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#156
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mmm... and how long are you willing to wait for Dire to get Sorcery (4%) and Dark Magic (2%)? Please consider it.

And what happened to option B) Light Magic (8%) from the quote of my text?! :) Because I also like this option. Together with the previous ones, it's already 14%. That's more than enough. I will definitely get one of the three options.
The option you suggested is, of course, interesting (primarily because of its originality), but after fighting a couple of battles with Wing at level 20-25, with a rain of enchanted arrows against sworn enemies and mass accelerations and divine powers, which he will have 100%, unless there are special conditions, you will see the drawbacks of your unconventional approach yourself.

By the time your Wing reaches level 20-25, Dire will already be at level 25-30! You probably play on a medium difficulty level, not a hard one. Otherwise, the difference in development speed would be more important to you. That's one thing. Secondly, if Dire finds a tome of light or a couple of scrolls with antimagic, summoning magic will be more than enough, and you can safely take attack, and in this branch, there is a general acceleration. That is, light magic is easily replaced. General dispel is still useless against the Necromancer, because his magic power is higher. But you can't replace elemental equilibrium in summoning with anything. Besides, I can resurrect archers who have very low health and very high damage. The effectiveness of such a resurrection will be higher than that of the Necromancer.

Added 42 minutes ago
And so, should Dire take two types of magic, both of which are not very effective against the Necromancer, just to make his hero's life (death) a little more difficult? And who will fight his army, which is twice as large as yours? Pushkin?
I note that in this case, I see light as more promising; it clearly works no worse against darkness than darkness itself, especially with Eternal Light. Well, in summoning, the Necromancer will still be ahead of us, no matter what we do. He doesn't need druids for sorcery, and his wasp swarm and hive will work perfectly, as will his phoenix with elementals, which will clearly destroy more percent of elves per hit than our phoenix destroys of him in percent. If I'm wrong, correct me.
Well, if the Necromancer summons a phoenix, and we have one too, that's good; we didn't spend a turn on the spell and can use it successfully. Besides, we can resurrect archers, and we can summon fire warriors ourselves. Besides, it is not beneficial for the Necromancer to take elemental equilibrium, as then he will not be able to get the scream of terror.

And elf darkness against necromancer darkness is just the thing. We can take seals of darkness with a clear conscience, but the Necromancer cannot - the probability that the elf will go into darkness is too low. Besides, there is mass slowing there. If you also take mass acceleration in attack, the Necromancers will have a hard time.

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