Skip to content
#410
Auto-translated
I decided to play this map again (I played it a couple of months ago as Hafiz). Of course, the map deserves the highest praise (as has been noted repeatedly), but I would like to clarify some nuances. This time, I started as the Overlord, on Easy Veteran, and initially wondered why his starting army was so weak, but after using "Hell Wave," everything fell into place. However, there are many unclear aspects to this wave: it costs 5 mana, but in reality, mana is never consumed; its damage ABSOLUTELY does not depend on magic (to verify this, I bought druids in the mercenary camp and turned them into blue "allies"; the magic bonus was 8 units, but the damage remained at 250 :( ). Naturally, at the beginning, this wave is a very useful thing (running around with a small stack of imps and splitting them into single units allows you to defeat almost all the weak enemies in the starting area), but later it becomes practically useless. Using the save/load method, it was also discovered that it does not affect creatures that are immune to fire and demons.
Also, heroes from the Rune Path can be found in the tavern (not all of them, but only those with standard names, such as Ibbu, Garuna). Their only advantage for me was that they had artifacts, which were successfully sold (and some were taken).
I would like to discuss the Lawgiver separately. The author wants to make him invincible, but this is a challenge for every player, like a red rag to a bull. And if the author has not "tampered" with the scripts (as he seemed to threaten), then he can be defeated in a "fair" (without using the console) way, even if he has 1000 dragons. For example, slightly improve Nikitatigr's tactics. Take the main hero as a mentor and develop many heroes with mandatory skills: attack (tactics), defense (fight to the last), luck (soldier's luck). Although I haven't attacked the Lawgiver yet, maybe he also has tactics; then it will take a little longer, but if not, it's worse for him. Give each "kamikaze" the following set: 5 Death Knights in front (from the Cave of Peace) and 2 Mummies in the back (tombs near the Orcish outpost) - and forward. Even the Mask of Justice is probably not needed when the Lawgiver's army is reduced to a ridiculous size; just finish him off with the main hero.
I also want to try a "dishonest" method, essentially using the author's own weapon. The fact is that I have the NHF build 48 mod installed, and a cheating hero, Aglion, recently appeared in the tavern (those who have tested this mod will understand :D ). I want to see if I can surprise the Lawgiver with millions of imps :smile51: