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#146
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Pit for LM
nik312 (blue, Castle, Valeska, Gunnar) lose Pit for LM (red, Dungeon, Shakti, Shakti), Balance, 117.
I took one restart on 111, then my opponent took two, and I got a pretty good start.
There was a hidden Minotaur lair, and overall, there was enough gold. Shakti leveled up in Logistics and Scouting, and was almost at the path to the center, had 3 towns, built Minotaurs in the Citadel and two Portals.
The opponent lost on 112, then again on 117, and finally surrendered.
Thank you for the game.

Oh, forget it (c)

I restarted one bad game, and one average game. I decided not to waste the last restart on a slightly below-average start. And I shouldn't have. It turned out to be a complete disaster. I lost on 112 in maxiscript, made a mistake with one digit - the Vampires didn't hold.

On the restart, there was basically nothing except a stable. I found 2 Necromancers. One quickly gained experience and leveled up Necromancy, the other didn't even get to advanced level. I spent the entire first week looking for ways out of the starting area. There was only a path to the Garrison and the secondary town. Another exit was found not far from the path, near the Grand Golems. Another one - I found only on 116, behind the Greater Fire Elementals.
Since going through the thick Fire Elementals on their home turf is pure suicide, I went through the Grand Golems with Meteor Shower and Haste. I didn't think that without Valeska, the Grand Golems have the first speed... They beat me up, and I no longer wanted to continue, especially since the opponent had pretty good units in the tavern. Thanks for the game. :o

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