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#50
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RiMpel2
We could devise some coefficients for players that would allow them to be selected more often during randomization. For example, based on good results in tournaments running in parallel, or something else. Also, players with more free time could be selected more often. There's a lot to consider to ensure everything runs smoothly and no one feels unfairly treated.

Well, I've already come up with this coefficient, and it's outlined in the regulations:
"All fast players will be rewarded - they will receive a higher coefficient when drawing for the next game. 'Slow' players will receive a lower coefficient. Thus, in the future, the former will be selected slightly more often than the others, and the latter - vice versa."
But it takes some time to figure out who is who; you can't judge based on just one game. Regarding the suggestion to give advantages to strong players who show good results in tournaments - this is not relevant here, because I'm already trying to select only such players, plus a few more who I consider promising.
Dirty_Player
The tournament lasts a year. If 2 weeks are allocated for one game, it turns out that there will be about 25 games. It is possible that more than 50 people will register for the tournament. Mathematically, we get a situation where some players will not play at all, and some will play only one game. There will be a third group - players who manage to become the king... It turns out that the tournament will be mostly for those who can become the king, and there will be 7-8 of them. The tournament is positioned as: "If you're lucky, you play; if you're not, that's okay." IMHO.
It's a bit exaggerated, but the essence is approximately that, yes. Everything depends on the players themselves - how quickly they will play; I can only encourage them (penalize or reward them for speed), but I think that 40-50 games a year is a вполне realistic number.
Many players play a season almost every day; this will give them a chance to play it with a little more interest.

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